Handheld Computing in Education |
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Research and actual examples of ubiquitous, one-to-one computing, demonstrate the effectiveness of increased student learning and engagement that is possible when students have access to technology resources on a constant and regular basis. The idea is that computing power must be immediate, available, and "at-hand" whenever a student needs it for a learning experience. Laptop initiatives in recent years have demonstrated the gains that are possible when each child has his own computer; however, these programs are very expensive to implement. Kathy Schrock notes, however, that there is a "single type of personal electronic device that can be used for writing, computing, reading, graphing, presenting, record-keeping, photography, videotaping, surfing the Web, e-mailing, blogging, Web conferencing and instant messaging. This device has software available to support math, science, English, social studies, physical education, family and consumer science, music, drama, foreign languages – all for under US $500!" (1) This device is a handheld computer. While it will be impossible to look at all the ways a handheld device can be used in education (that is a course in itself!), we will examine some apps installed on our classroom set, and explore how simulation software enhances learner engagement. Activities for today:
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See the Resources page for additional information relating to today's topics. Clip art licensed from the Clip Art Gallery (1) Schrock, K. (2005). All the Rage for a Reason. |
See the handhelds (and other technology) in action at the Willowdale Elementary School LearninginHand - Resources for handheld computing in education Competing Visions of Handheld |
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